2015 · 22 citations · 7 references
EngineeringInteraction ModelOnline BehaviorEducational PsychologyEducationOnline LearningPersonalized MissionsGamified Learning EnvironmentActions StudentsInteractive LearningPedagogical RecommendationsPersonalized LearningEducational GameGame DesignBehavioral SciencesPedagogyGamificationUser ExperienceInteractional BehaviorLearning AnalyticsOnline Course Development
In this work we present a way to classify students from a gamified online learning environment according to their interactions, and to use the results to create and recommend "missions" - a gamification element that contains challenging tasks to keep students engaged - that focus on: (1) the students' most common interactions, (2) the students' least common interactions (to balance their online behavior), and (3) more than one type of interaction at the same time. The classification approach was systematically applied, following the Pedagogical Recommendation Process. It's main objective was to assist teachers creating personalized missions. We applied a questionnaire to compare the new approach (classification according to patterns in interactions) to the existing one (a report showing some actions students took in the environment). In the results, the classification approach provided a better way to evaluate the students, regarding the three missions' focus.
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Data mining: concepts and techniques
Jiawei Han, Micheline Kamber · Choice Reviews Online · 2012 · 28.8K citations
Motivations for Play in Online Games
Nick Yee · CyberPsychology & Behavior · 2006 · 2.8K citations