Gamified Interaction

Gamified Interaction is an interaction pattern that, as a genre of user engagement, integrates game-design elements into non-game contexts to motivate participation, influence behavior, and enhance user experience through mechanisms such as points, badges, leaderboards, and challenges.

526

Publications

30.1K

Citations

1.6K

Authors

634

Institutions

Publications per year

2017–2026

337

Authors

1.6K

  1. JH
    Juho Hamari

    Tampere University, Finland

    14 publications · 4.4K citations

    14

    h-index

  2. LE
    Lennart E. Nacke

    University of Waterloo, Canada

    11 publications · 887 citations

    11

    h-index

  3. SI
    Seiji Isotani

    Universidade de São Paulo, Brazil

    7 publications · 304 citations

    7

    h-index

  4. GF
    Gustavo F. Tondello

    University of Waterloo, Canada

    7 publications · 656 citations

    7

    h-index

  5. BM
    Benedikt Morschheuser

    Tampere University, Finland

    6 publications · 414 citations

    6

    h-index

1–5 of 1.6K

Venues

  1. Computers in Human Behavior

    14 publications · 2.5K citations

    13

    h-index

  2. International Journal of Information Management

    8 publications · 1.8K citations

    8

    h-index

  3. JMIR Serious Games

    7 publications · 354 citations

    7

    h-index

  4. 7

    h-index

  5. IEEE Access

    7 publications · 246 citations

    7

    h-index

1–5