Gamified Interaction
Gamified Interaction is an interaction pattern that, as a genre of user engagement, integrates game-design elements into non-game contexts to motivate participation, influence behavior, and enhance user experience through mechanisms such as points, badges, leaderboards, and challenges.
526
Publications
30.1K
Citations
1.6K
Authors
634
Institutions
Publications per year
2017–2026
337
Parents
526
Gamification in Education: A Systematic Mapping Study
Darina Dicheva, Christo Dichev, Gennady Agre et al. · Educational Technology & Society · 2015 · 1.5K citations · Full text
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634

Tampere University
Tampere, Finland
14 h-index
25 publications
6.4K citations

University of Waterloo
Waterloo, Canada
13 h-index
24 publications
1.8K citations
Aalto University
Espoo, Finland
7 h-index
10 publications
2.3K citations

University of Turku
Turku, Finland
6 h-index
10 publications
2K citations
Ben-Gurion University of the Negev
Beersheba, Israel
6 h-index
17 publications
763 citations

Lappeenranta-Lahti University of Technology
Lappeenranta, Finland
6 h-index
19 publications
666 citations
Fondazione Bruno Kessler
Trento, Italy
5 h-index
12 publications
348 citations

Pennsylvania State University
State College, United States
5 h-index
10 publications
524 citations
1–8 of 634
14 publications · 2.5K citations
13
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8 publications · 1.8K citations
8
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7 publications · 354 citations
7
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7 publications · 652 citations
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7 publications · 246 citations
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