Publication | Closed Access
Teaching case
59
Citations
10
References
2014
Year
Unknown Venue
Virtual CampusGamificationDesignVirtual RealityBusinessEducationSimulation Video GameEducational GameAnalogue GamesArtsLearning In GamesGame MechanicsGame DesignUniversity EngineeringVirtual Classroom
In this paper the researchers describe the use of gamification and virtual reality-enhanced learning in university engineering and architecture classes. Our goal is to increase student motivation and engagement through various technologies and learning methodologies based on game mechanics, called gamification, and the use of virtual reality.
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