2008 · 141 citations · 18 references
EducationEducational TechnologyScience EducationInstructional DesignPedagogyScience InstructionEducational Game DesignGame PlayingGame-based LearningInteractive Learning EnvironmentsVideo Game StudiesDigital Game-based LearningEducational Games For ScienceEducational Play SpacesEducational ProgramsGame Design For LearningGame PlayGame-based Science LearningInstructional Games
Recently, attention has been paid to computer and video games as a medium for learning. This article provides a way of conceptualizing them as possibility spaces for learning. It provides an overview of two research programs: (1) an after-school program using commercial games to develop deep expertise in game play and game creation, and (2) an in-school program using game techniques to teach science literacy. Although there are yet to be mature examples of gamebased learning programs integrating all of these elements, these programs suggest a future of schooling very different from today's current path.
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What Video Games Have to Teach Us about Learning and Literacy
Education + Training · 2004 · 6.7K citations · Full text
Guns, Germs, and Steel: The Fates of Human Societies.
Garrett Hardin, Jared M. Diamond · Population and Development Review · 1997 · 5.1K citations
Humanities, Anthropology, History +15
Play and Its Role in the Mental Development of the Child
L. S. Vygotsky · Soviet Psychology · 1967 · 2.4K citations
Geoff Whitty, Michael W. Apple · British Journal of Educational Studies · 1982 · 2.2K citations