International Journal of Emerging Technologies in Learning (iJET) · 2015 · 11 citations · 19 references
EducationEducational TechnologySpecial EducationPlay-based LearningReading DevelopmentReading EducationEducational Game DesignGame-based LearningLiteracy DisordersPlay-based InterventionReadingReading ImpairmentsDigital Game-based LearningDyslexia In EducationDyslexic Phonological DeficitsGame PlayGamified Reading InstructionPlay-based Cognitive InterventionSkill Acquisition Through Play
In modern society about 10% of children suffer from a neuro-developmental disorder called dyslexia, which implies difficulties in learning to read. According to recent research, playing action videogames can be a valid teaching tool to improve the reading skills of dyslexic children through forms of engagement and interaction. This paper describes the design, implementation, validation and experimentation of an educational action game oriented to promote phonological and visuo-spatial attention training in dyslexic subjects aged between 7 and 9.
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How Learning to Read Changes the Cortical Networks for Vision and Language
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Interaction Effects in Parafoveal Letter Recognition
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Medicine, Psychology, Vision Science +16
Action Video Games Make Dyslexic Children Read Better
Sandro Franceschini, Simone Gori, Milena Ruffino et al. · Current Biology · 2013 · 519 citations · Full text