Gamified Reading Instruction

Gamified Reading Instruction is a reading instruction software method that integrates game design elements into the pedagogical process to enhance engagement, motivation, and learning outcomes in literacy development.

30

Publications

862

Citations

90

Authors

44

Institutions

Publications per year

2017–2026

23

Authors

90

  1. SK
    Samuel Kai Wah Chu

    University of Hong Kong, Hong Kong SAR China

    5 publications · 145 citations

    5

    h-index

  2. SS
    Susanna Siu‐sze Yeung

    Education University of Hong Kong, Hong Kong SAR China

    3 publications · 115 citations

    3

    h-index

  3. SQ
    Shen Qiao

    University of Hong Kong, Hong Kong SAR China

    3 publications · 115 citations

    3

    h-index

  4. SD
    Stefano Di Tore

    University of Salerno, Italy

    2 publications · 31 citations

    2

    h-index

  5. LA
    Luca A. Ludovico

    University of Milan, Italy

    2 publications · 31 citations

    2

    h-index

1–5 of 90

Venues

  1. 2

    h-index

  2. Computer Assisted Language Learning

    2 publications · 70 citations

    2

    h-index

  3. JURNAL PAUD AGAPEDIA

    1 publications · 17 citations

    1

    h-index

  4. Children and Libraries

    1 publications · 12 citations

    1

    h-index

  5. Journal of Applied School Psychology

    1 publications · 12 citations

    1

    h-index

1–5