Environment Mapping

Environment Mapping is a rendering technique that belongs to the class of image-based lighting methods, distinguished by its use of a precomputed 2D environment texture to approximate the surrounding illumination in a scene, thereby enabling efficient simulation of global illumination effects in Physically Based Rendering and Ray Tracing.

111

Publications

6.6K

Citations

478

Authors

162

Institutions

Publications per year

2017–2026

30

Authors

478

  1. MP
    Matteo Palieri

    Jet Propulsion Laboratory, United States

    3 publications · 176 citations

    3

    h-index

  2. WR
    William R. Walsh

    UNSW Sydney, Australia

    3 publications · 176 citations

    3

    h-index

  3. NF
    Nobuhiro Funabiki

    Jet Propulsion Laboratory, United States

    3 publications · 176 citations

    3

    h-index

  4. FG
    Francesco Guidi

    University of Bologna, Italy

    3 publications · 70 citations

    3

    h-index

  5. ÀS
    Àngel Santamaria‐Navarro

    Institut de Robòtica i Informàtica Industrial, Spain

    3 publications · 176 citations

    3

    h-index

1–5 of 478

Venues

  1. Computer Graphics Forum

    5 publications · 110 citations

    5

    h-index

  2. Sensors

    4 publications · 357 citations

    4

    h-index

  3. ACM Transactions on Graphics

    TOG · 3 publications · 332 citations

    3

    h-index

  4. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 2 publications · 61 citations

    2

    h-index

  5. arXiv (Cornell University)

    Repository · 2 publications · 125 citations

    2

    h-index

1–5