Physically Based Rendering

Physically Based Rendering is a computer graphics rendering methodology that generates images by numerically simulating light transport and its interaction with surfaces and media according to physically grounded radiometric and optical models, thereby producing radiometrically and perceptually realistic predictions of real-world illumination.

1.5K

Publications

102.3K

Citations

2.9K

Authors

705

Institutions

Publications per year

2017–2026

300

Authors

2.9K

  1. RR
    Ravi Ramamoorthi

    University of California, Berkeley, United States

    49 publications · 2.8K citations

    31

    h-index

  2. HW
    Henrik Wann Jensen

    University of California San Diego, United States

    27 publications · 2K citations

    23

    h-index

  3. WJ
    Wenzel Jakob

    École Polytechnique Fédérale de Lausanne, Switzerland

    24 publications · 2K citations

    21

    h-index

  4. BG
    Baining Guo

    Microsoft Research Asia (China), China

    27 publications · 1.2K citations

    21

    h-index

  5. JK
    Jan Kautz

    University College London, United Kingdom

    27 publications · 1.4K citations

    20

    h-index

1–5 of 2.9K

Venues

  1. ACM Transactions on Graphics

    TOG · 212 publications · 17.5K citations

    73

    h-index

  2. Computer Graphics Forum

    148 publications · 6.9K citations

    43

    h-index

  3. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 55 publications · 3.3K citations

    29

    h-index

  4. ACM SIGGRAPH Computer Graphics

    30 publications · 6.8K citations

    27

    h-index

  5. IEEE Computer Graphics and Applications

    52 publications · 3.1K citations

    27

    h-index

1–5