Ray Tracing

Ray Tracing is a computer graphics rendering technique that models light transport by tracing rays from a virtual camera through image pixels into a 3D scene and computing their interactions with scene geometry and materials to determine the visible surfaces and their shading for photorealistic image synthesis.

3K

Publications

153.5K

Citations

6K

Authors

1.6K

Institutions

Publications per year

2017–2026

474

Authors

6K

  1. IW
    Ingo Wald

    University of Utah, United States

    58 publications · 4K citations

    32

    h-index

  2. PS
    Philipp Slusallek

    Saarland University, Germany

    52 publications · 3.3K citations

    31

    h-index

  3. DP
    Donald P. Greenberg

    Cornell University, United States

    29 publications · 4.4K citations

    29

    h-index

  4. HS
    Hans‐Peter Seidel

    Max Planck Institute for Informatics, Germany

    31 publications · 1.7K citations

    23

    h-index

  5. HW
    Henrik Wann Jensen

    University of California San Diego, United States

    29 publications · 2.6K citations

    23

    h-index

1–5 of 6K

Venues

  1. ACM Transactions on Graphics

    TOG · 167 publications · 12.1K citations

    62

    h-index

  2. Computer Graphics Forum

    172 publications · 7.1K citations

    46

    h-index

  3. ACM SIGGRAPH Computer Graphics

    54 publications · 7.8K citations

    42

    h-index

  4. Applied Optics

    122 publications · 5K citations

    40

    h-index

  5. IEEE Transactions on Antennas and Propagation

    60 publications · 4.1K citations

    33

    h-index

1–5