Hybrid Rendering

Hybrid Rendering is a rendering methodology that combines ray tracing with rasterization techniques to leverage the efficiency of the latter for primary visibility and the physical accuracy of the former for complex light transport, thereby optimizing performance and visual fidelity in real-time and offline rendering pipelines.

50

Publications

4.2K

Citations

167

Authors

70

Institutions

Publications per year

2017–2026

10

Authors

167

  1. PH
    Pat Hanrahan

    Stanford University, United States

    3 publications · 810 citations

    3

    h-index

  2. MD
    Marcus D. Seemann

    Ludwig-Maximilians-Universität München, Germany

    3 publications · 90 citations

    3

    h-index

  3. KM
    Kwan‐Liu Ma

    University of California, Davis, United States

    3 publications · 66 citations

    3

    h-index

  4. TJ
    Timothy J. Purcell

    Stanford University, United States

    3 publications · 810 citations

    3

    h-index

  5. WR
    William R. Mark

    The University of Texas at Austin, United States

    3 publications · 810 citations

    3

    h-index

1–5 of 167

Venues

  1. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 6 publications · 140 citations

    6

    h-index

  2. ACM Transactions on Graphics

    TOG · 5 publications · 269 citations

    5

    h-index

  3. Computer Graphics Forum

    4 publications · 2.1K citations

    4

    h-index

  4. Eurographics

    Repository · 2 publications · 65 citations

    2

    h-index

  5. European Radiology

    1 publications · 57 citations

    1

    h-index

1–5