Hybrid Rendering
Hybrid Rendering is a rendering methodology that combines ray tracing with rasterization techniques to leverage the efficiency of the latter for primary visibility and the physical accuracy of the former for complex light transport, thereby optimizing performance and visual fidelity in real-time and offline rendering pipelines.
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4.2K
Citations
167
Authors
70
Institutions
Publications per year
2017–2026
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Ray tracing on programmable graphics hardware
Timothy J. Purcell, Ian Buck, William R. Mark et al. · 2005 · 509 citations
Martin Mittring · 2007 · 197 citations
Ray tracing on programmable graphics hardware
Timothy J. Purcell, Ian Buck, William R. Mark et al. · ACM Transactions on Graphics · 2002 · 162 citations
Ray tracing on programmable graphics hardware
Timothy J. Purcell, Ian Buck, William R. Mark et al. · 2002 · 139 citations
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Stanford University
Stanford, United States
6 h-index
15 publications
3.3K citations
Max Planck Institute for Informatics
Saarbrücken, Germany
5 h-index
8 publications
221 citations
University of California, Davis
Davis, United States
4 h-index
11 publications
402 citations
Max Planck Society
Munich, Germany
3 h-index
8 publications
188 citations
University of Stuttgart
Stuttgart, Germany
3 h-index
9 publications
192 citations
University of Bonn
Bonn, Germany
3 h-index
5 publications
6.1K citations
Technical University of Munich
Munich, Germany
2 h-index
5 publications
61 citations
Nvidia (United States)
Santa Clara, United States
2 h-index
2 publications
301 citations
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TVCG · 6 publications · 140 citations
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TOG · 5 publications · 269 citations
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4 publications · 2.1K citations
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Repository · 2 publications · 65 citations
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1 publications · 57 citations
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