Acceleration Structures

Acceleration Structures is a computational framework in ray tracing that organizes geometric data hierarchically to accelerate ray-scene intersection queries by reducing the number of primitive checks through spatial or directional coherence.

86

Publications

4.3K

Citations

228

Authors

97

Institutions

Publications per year

2017–2026

11

Authors

228

  1. IW
    Ingo Wald

    University of Utah, United States

    8 publications · 557 citations

    8

    h-index

  2. TA
    Timo Aila

    Nvidia (United Kingdom), United Kingdom

    6 publications · 615 citations

    6

    h-index

  3. WA
    Warren A. Hunt

    The University of Texas at Austin, United States

    6 publications · 236 citations

    6

    h-index

  4. WR
    William R. Mark

    The University of Texas at Austin, United States

    5 publications · 255 citations

    5

    h-index

  5. TI
    Thiago Ize

    University of Utah, United States

    5 publications · 149 citations

    5

    h-index

1–5 of 228

Venues

  1. Computer Graphics Forum

    14 publications · 499 citations

    14

    h-index

  2. ACM Transactions on Graphics

    TOG · 6 publications · 479 citations

    6

    h-index

  3. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 5 publications · 151 citations

    5

    h-index

  4. High Performance Graphics

    Conference · 2 publications · 102 citations

    2

    h-index

  5. Graphics Interface

    Conference · 2 publications · 113 citations

    2

    h-index

1–5