Acceleration Structures
Acceleration Structures is a computational framework in ray tracing that organizes geometric data hierarchically to accelerate ray-scene intersection queries by reducing the number of primitive checks through spatial or directional coherence.
86
Publications
4.3K
Citations
228
Authors
97
Institutions
Publications per year
2017–2026
11
Parents
86
Understanding the efficiency of ray traversal on GPUs
Timo Aila, Samuli Laine · 2009 · 384 citations
KD-tree acceleration structures for a GPU raytracer
Jeremy Sugerman · 2005 · 277 citations
Instant ray tracing: the bounding interval hierarchy
Carsten Wächter, Alexander Keller · 2006 · 139 citations
KD-TREE BASED FAST RAY TRACING FOR RCS PREDICTION
Yu-Bo Tao, Hai Lin, Hu Jun Bao · Electromagnetic waves · 2008 · 131 citations · Full text
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97
University of Utah
Salt Lake City, United States
10 h-index
28 publications
2K citations
Nvidia (United Kingdom)
Reading, United Kingdom
9 h-index
24 publications
1.7K citations
Intel (United States)
Santa Clara, United States
7 h-index
16 publications
621 citations

Saarland University
Saarbrücken, Germany
5 h-index
9 publications
325 citations
The University of Texas at Austin
Austin, United States
5 h-index
9 publications
428 citations
Intel (United Kingdom)
Swindon, United Kingdom
5 h-index
6 publications
264 citations
Stanford University
Stanford, United States
4 h-index
6 publications
403 citations
Max Planck Institute for Informatics
Saarbrücken, Germany
4 h-index
8 publications
342 citations
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14 publications · 499 citations
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TOG · 6 publications · 479 citations
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TVCG · 5 publications · 151 citations
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Conference · 2 publications · 102 citations
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Conference · 2 publications · 113 citations
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