2002 · 13 citations · 26 references
EngineeringGeometryWearable Technology3D ModelingGeometry GenerationComputer-aided DesignStructural OptimizationComputational MechanicsDeformable ObjectsMesh OptimizationMechanicsKinematicsComputational GeometryGeometry ProcessingGeometric ModelingDeformable SurfacesDesignComputer EngineeringComputer ScienceComputer VisionPhysically Based AnimationNatural SciencesMechanical SystemsCollision Detection
In the animation of deformable objects, collision detection and response are crucial for the performance. Contrary to volumetric bodies, the accuracy requirements for the collision treatment of textiles are particularly strict because any overlapping is visible. Therefore, we apply methods specifically designed for deformable surfaces that speed up the collision detection. In this paper the efficiency of bounding volume hierarchies is improved by adapted techniques for building and traversing these hierarchies. An extended set of heuristics is described that allows to prune the hierarchy. Oriented inflation of bounding volumes enables us to detect proximities with a minimum of extra cost. Eventually, the distance of the mesh faces is computed accurately, and constraints respond to the collisions. CR Categories: I.3.5 [Computational Geometry and Object Modeling]: Object hierarchies, Physically based modeling I.3.7 [Three-Dimensional Graphics and Realism]: Animation
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Antonin Guttman · 1984 · 6.6K citations
S. Gottschalk, Ming C. Lin, Dinesh Manocha · 1996 · 2K citations
Computational Science, Engineering, Interference Alignment +9
Large steps in cloth simulation
David Baraff, Andrew Witkin · 1998 · 1.7K citations · Full text