Improved Collision Detection and Response Techniques for Cloth Animation

Johannes Mezger, Stefan Kimmerle, Olaf Etzmuß

2002 · 13 citations · 26 references

Concepts

Abstract

In the animation of deformable objects, collision detection and response are crucial for the performance. Contrary to volumetric bodies, the accuracy requirements for the collision treatment of textiles are particularly strict because any overlapping is visible. Therefore, we apply methods specifically designed for deformable surfaces that speed up the collision detection. In this paper the efficiency of bounding volume hierarchies is improved by adapted techniques for building and traversing these hierarchies. An extended set of heuristics is described that allows to prune the hierarchy. Oriented inflation of bounding volumes enables us to detect proximities with a minimum of extra cost. Eventually, the distance of the mesh faces is computed accurately, and constraints respond to the collisions. CR Categories: I.3.5 [Computational Geometry and Object Modeling]: Object hierarchies, Physically based modeling I.3.7 [Three-Dimensional Graphics and Realism]: Animation

References

26