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A fast procedure for computing the distance between complex objects in three-dimensional space
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Citations
27
References
1988
Year
Mathematical ProgrammingEuclidean DistanceEngineeringGeometryConvex SetsConvex HullRange SearchingComputer-aided DesignFast ProcedureDiscrete MathematicsCombinatorial OptimizationComputational GeometryGeometry ProcessingGeometric ModelingMachine VisionComputer ScienceVoronoi DiagramComputational ScienceGeometric AlgorithmNatural SciencesHigher Dimensional ProblemThree-dimensional SpaceComplex ObjectsCollision Detection
An algorithm for computing the Euclidean distance between a pair of convex sets in R/sup m/ is described. Extensive numerical experience with a broad family of polytopes in R/sup 3/ shows that the computational cost is approximately linear in the total number of vertices specifying the two polytopes. The algorithm has special features which makes its application in a variety of robotics problems attractive. These features are discussed and an example of collision detection is given.< <ETX xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">></ETX>
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