IEEE Robotics and Automation Letters · 2024 · 13 citations · 22 references
EngineeringComputer ScienceRobotics EngineeringMarkov Decision ProcessesRobot LearningRoboticsManipulation ControlManipulation LearningObject ManipulationPolicy LearningReinforcement LearningRobot ManipulationManipulation Skill LearningPrehensile ManipulationReinforcement Learning For ManipulationRobotic Manipulation Learning
Manipulating objects without grasping them facilitates complex tasks, known as non-prehensile manipulation. Most previous methods are limited to learning a single skill to manipulate objects with primitive shapes and are unserviceable for flexible object manipulation that requires a combination of multiple skills. We explore skill-unconstrained non-prehensile manipulation and propose a <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Multi-stage Reinforcement Learning for Non-prehensile Manipulation</i> (<bold xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">MRLNM</b>), which calculates an intermediate state between the initial and goal states and divides the task into multiple stages for sequential learning. At each stage, the policy takes the desired 6-DOF object pose as the goal, and proposes a spatially-continuous action, allowing the robot to explore arbitrary skills to accomplish the task. To handle objects with different shapes, we propose a <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">State-Goal Fusion Representation</i> (SGF-Representation) to represent observations and goals as point clouds with motion, which improves the policy's perception of scene layout and task goal. To improve sample efficiency, we propose a <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Spatially-Reachable Distance Metric</i> (SR-Distance) to approximately measure the shortest distance between two points without intersecting the scene. We evaluate MRLNM on an occluded grasping task which aims to grasp the object in initially occluded configurations. MRLNM demonstrates generalization to unseen objects with shapes outside the training distribution and can be transferred to the real world with zero-shot transfer, achieving a 95% success rate.
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