Publication | Closed Access
Not Only Rewards but Also Constraints: Applications on Legged Robot Locomotion
49
Citations
42
References
2024
Year
Artificial IntelligenceRobot KinematicsRobotic SystemsEngineeringMachine LearningNeural NetworkEducationReinforcement Learning (Educational Psychology)Learning ControlLifelong Reinforcement LearningKinesiologyReinforcement Learning (Computer Engineering)Bio-inspired RoboticsLegged RobotKinematicsRobot LearningHumanoid RobotMechanism DesignDesignAction Model LearningModel-free Reinforcement LearningComputer ScienceExtensive Reward EngineeringBipedal LocomotionRobot ControlLegged Robot LocomotionDeep Reinforcement LearningMechanical SystemsHuman MovementRobotics
Several earlier studies have shown impressive control performance in complex robotic systems by designing the controller using a neural network and training it with model-free reinforcement learning. However, these outstanding controllers with natural motion style and high task performance are developed through extensive reward engineering, which is a highly laborious and time-consuming process of designing numerous reward terms and determining suitable reward coefficients. In this work, we propose a novel reinforcement learning framework for training neural network controllers for complex robotic systems consisting of both <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">rewards</i> and <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">constraints</i> . To let the engineers appropriately reflect their intent to constraints and handle them with minimal computation overhead, two constraint types and an efficient policy optimization algorithm are suggested. The learning framework is applied to train locomotion controllers for several legged robots with different morphology and physical attributes to traverse challenging terrains. Extensive simulation and real-world experiments demonstrate that performant controllers can be trained with significantly less reward engineering, by tuning only a single reward coefficient. Furthermore, a more straightforward and intuitive engineering process can be utilized, thanks to the interpretability and generalizability of constraints. The summary video is available at <uri xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">https://youtu.be/KAlm3yskhvM</uri> .
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