MedEdPORTAL · 2022 · 24 citations · 8 references
EducationEducational AssessmentMedical EducationDiabetologyFormative AssessmentPlay-based LearningDiabetes ManagementDiabetes MellitusDiabetes Self-managementEducational Game DesignGame-based LearningSerious GamesAssessment GamesAssessment In Educational GamesDiabetes DiagnosisDiabetes Mellitus AssessmentEducational Board GamesFeedbackFlashcard-based LearningPeer Teaching
Introduction: Diabetes mellitus can be a challenging topic for medical students. Educational games can engage students, encourage collaboration and peer teaching, and support friendly competition. To enhance student training on diabetes diagnosis and management, we developed a flashcard-style board game to review these concepts and provide a formative assessment. Methods: In this 50-minute session, 102 second-year medical students used a game board and playing cards to compete in small groups. To play, teams took turns answering flashcard-style playing cards and moved forward on the board with correct answers. The first team to reach the end of the board won. Students completed a survey about their confidence in the topic and a multiple-choice test before and after the session to measure the effectiveness of this intervention. Results: < .05 for all), with the greatest improvement seen in pharmacology. Student satisfaction ratings and narrative feedback were very positive. Discussion: This educational game effectively improved student knowledge and confidence in diabetes diagnosis, pharmacology, and management in an engaging, unique session. The intervention would be easy for other institutions to implement.
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From game design elements to gamefulness
Sebastian Deterding, Dan Dixon, Rilla Khaled et al. · 2011 · 7.8K citations