Concepedia

Publication | Open Access

Gamification as a tool for enhancing graduate medical education

269

Citations

13

References

2014

Year

Abstract

Our software-enabled, gamification-based educational intervention was well accepted among our millennial learners. Coupling software with gamification and analysis of trainee use and engagement data can be used to develop strategies to augment learning in time-constrained educational settings.

References

YearCitations

2012

563

2009

451

2005

268

2011

232

2000

172

2011

81

2012

51

2013

32

2007

32

2013

28

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