Education Sciences · 2021 · 54 citations · 25 references
EducationMathematics EducationSecondary EducationMathematics InstructionPedagogySecondary Mathematics EducationMathematics AnxietyMathematics PedagogyCompetencyGamificationGamified LearningMathematics AttitudesMathematics MotivationMathematics Teacher BeliefsMultiple-case Study DesignSteam Education
The study investigates Brazilian and Spanish mathematics teachers’ attitudes toward gamified activities in STEAM education through a multiple case study. Data were collected via a validated survey administered to 56 in‑service mathematics teachers in primary and secondary schools in Brazil and Spain. Results indicate that most teachers view gamification as beneficial for students’ affective engagement and mathematical skills, yet many feel insecure and lack training to implement it.
This article reports a multiple case study in which we analyse Brazilian and Spanish mathematics teachers’ opinions about and predispositions toward gamified activities in STEAM education. To obtain data, we administered a survey to 56 in-service mathematics teachers in primary and secondary education from these countries. The survey had been previously validated throughout an expert judgement process. Our results show a high percentage of teachers who think this kind of activity has positive effects on students’ development, improving their affective domain toward mathematics and required skills for mathematical competency. Notwithstanding, many teachers report insecurity and lack of training for employing such educational methodologies.
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From game design elements to gamefulness
Sebastian Deterding, Dan Dixon, Rilla Khaled et al. · 2011 · 7.8K citations