Steam Education

STEAM Education is an interdisciplinary curricular approach that integrates science, technology, engineering, arts, and mathematics through project-based learning and creative inquiry, distinguished by its intentional fusion of artistic and design thinking within STEM-focused education to enhance innovation, critical thinking, and holistic understanding.

386

Publications

17.8K

Citations

983

Authors

419

Institutions

Publications per year

2017–2026

307

Authors

983

  1. CQ
    Cassie Quigley

    Clemson University, United States

    9 publications · 1.2K citations

    9

    h-index

  2. MJ
    Myounghoon Jeon

    Virginia Tech, United States

    7 publications · 143 citations

    7

    h-index

  3. ZL
    Zsolt Lavicza

    Johannes Kepler University of Linz, Austria

    7 publications · 255 citations

    7

    h-index

  4. FX
    Franz X. Bogner

    University of Bayreuth, Germany

    6 publications · 603 citations

    6

    h-index

  5. YR
    Yuli Rahmawati

    State University of Jakarta, Indonesia

    6 publications · 450 citations

    6

    h-index

1–5 of 983

Venues

  1. Education Sciences

    17 publications · 1.1K citations

    15

    h-index

  2. Sustainability

    13 publications · 641 citations

    13

    h-index

  3. Eurasia Journal of Mathematics Science and Technology Education

    EJMSTE · 12 publications · 780 citations

    12

    h-index

  4. STEAM

    10 publications · 613 citations

    10

    h-index

  5. Thinking Skills and Creativity

    9 publications · 993 citations

    9

    h-index

1–5