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What influences the purchase of virtual gifts in live streaming in China? A cultural context‐sensitive model
146
Citations
121
References
2021
Year
Cultural ConsumptionCultural Context‐sensitive ModelDigital MarketingEmerging MediaConsumer ResearchCommunicationMedia TechnologyOnline Customer BehaviorBuying BehaviorConsumer EngagementMedia StudiesDigital CultureSocial MediaConsumer CultureManagementConsumer BehaviorMedia MarketingAbstract ChinaUser ExperienceMedia DistributionDigital MediaPopular CommunicationDigital EntertainmentAdvertisingMarketingLive StreamingCultureInteractive MarketingLive-streamingVirtual CommunityArtsVirtual Gifts
China’s rapidly expanding live‑streaming market relies on virtual‑gift purchases, driven by its vibrant social atmosphere and intense viewer‑streamer interactions. The study develops a cultural‑context‑sensitive model to explain virtual‑gift purchasing in Chinese live streaming. By modeling viewers’ perceived proximity to streamers and sense of belonging, the authors link these social perceptions to flow experience and purchase intention, showing how IT features (responsiveness, two‑way communication, social presence, self‑presentation) and Chinese cultural traits (social orientation, harmony) shape them. The model offers theoretical guidance for practitioners to foster virtual‑gift purchases among Chinese live‑streaming audiences.
Abstract China is one of the largest and fastest‐growing markets for live streaming, and the purchase of virtual gifts in live streaming is the core for streamers and live streaming platforms in China to survive and thrive. Compared to western countries, live streaming in China highlights the lively social atmosphere and heated social interactions among streamers and viewers. This study develops a cultural context‐sensitive model that contextualises the purchase of virtual gifts in live streaming in China. Specifically, we focus on the viewer's social experience and the social atmosphere in live streaming which have received limited attention yet. We introduce viewers' social perceptions with regard to the streamer and other viewers (ie, perceived proximity to the streamer and sense of belonging to the viewer crowd) and show how such social perceptions contribute to the development of flow experience, which subsequently leads to purchase intention. This study also reveals how such social perceptions can be shaped by the contextual setting consisting of the IT‐related factors of live streaming (ie, responsiveness, two‐way communication, social presence, and self‐presentation) and the cultural characteristics of China (ie, social orientation and harmony). Our research offers both theoretical guidance for practitioners into cultivating viewers' purchase of virtual gifts in China's live streaming.
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