Journal of Physics Conference Series · 2019 · 11 citations · 11 references
EducationEducational TechnologyScience EducationAugmented Reality In EducationInteractive MediaPhysics EducationAugmented RealityAugmented Reality Science EducationScience Education ApplicationsAugmented Reality InstructionEfficiencyFunctional Suitability AssessmentLearningPhysics Concept Visualization
Abstract Physics concepts are unique because some of them are the abstract concepts so they need to be visualized so as easier to be understood. However, it is rarely the learning media that can combine the real and virtual visualization of abstract physics concepts in the same time. This present study aims to create the application that is used as the physics learning media to aid the virtual visualization of the abstract concept of physics combined with real visualization using augmented reality. The abstract concepts of physics that are visualized are electricity concepts. The waterfall method is the method utilized to test the application on the android system. There are four standards to analyze data, namely functional suitability, performance efficiency, portability, and usability. The findings reveal that two standards (i.e., performance efficiency, and portability) lead the application is valid and good to be used while the usability standard achieves high value based students’ questionnaire that means the application is valid. The implication of this present study indeed can be widened to implement the application on the physics learning in the classroom.
11
Ronald Azuma · PRESENCE Virtual and Augmented Reality · 1997 · 9.7K citations
Architecture, Design, 3D Modeling +11
Current status, opportunities and challenges of augmented reality in education
Hsin‐Kai Wu, Silvia Wen‐Yu Lee, Hsin‐Yi Chang et al. · Computers & Education · 2012 · 2.5K citations
Murat Akçayır, Gökçe Akçayır, Hüseyin Miraç Pektaş et al. · Computers in Human Behavior · 2015 · 543 citations