2019 · 10 citations · 11 references
Science EducationE-learningEducationSoftware Engineering EducationUnited StatesStem EducationInteractive LearningScientific/engineering MajorsStudent LearningGender StudiesCareer EnhancementSecondary Stem EducationLearning AnalyticsComputer ScienceHigher EducationInterdisciplinary EducationSecondary EducationEncouraging WomenProject-based LearningPractical FieldsComputer Science CurriculumComputer-based EducationTechnology
By design, the computer science curriculum for undergraduate students in the United States does not include enough hands-on courses such as microcontrollers and embedded systems. It is difficult for students, especially the Distance Learners (DL) to appreciate the power of computer science as a problem-solving field without real-world experiments. Furthermore, students in computer science may drop-out or turn away from the field because it does not offer an opportunity for them to communicate with each other during online/traditional labs. In this paper, an active learning project-based approach in online/traditional computer science courses is introduced to make the courses' material more attractive to students from minorities. Students obtain a deeper knowledge through active exploration of real-world problems. Students will enjoy the challenges they face when developing solutions. This paper studies the impact of hands-on project-based learning using Raspberry Pi on students taking online and face-to-face computer science courses at Old Dominion University.
11
The Troubled Success of Black Women in STEM
Ebony O. McGee, Lydia Bentley · Cognition and Instruction · 2017 · 290 citations
Raspberry Pi and Arduino boards in control education
J. Sobota, Roman PiŜl, Pavel Balda et al. · IFAC Proceedings Volumes · 2013 · 100 citations