2017 · 29 citations · 22 references
Performance StudiesEducational Video GamesDesignEducational GamesEducationDesign ThinkingGame DevelopmentSimulation Video GameEducational DesignEducational Video GameSerious GamesArtsEducational GameGame DesignVideo Game Industry
Serious games, especially educational video games, have proliferated in recent years. Despite this, there are very few methodological proposals capable of addressing the design of all the key elements of an educational video game. To deal with this discrepancy, this paper presents a methodology divided into five phases: startup, design, production, test, and post-production; focusing on the design phase of educational games. The design phase structures an educational video game in acts, scenes, scenarios, actions and dialogues; and defines the modeling tasks and generated artifacts which have to be carried out in each step of the process.
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From visual simulation to virtual reality to games
Michael Zyda · Computer · 2005 · 1.9K citations
Engineering, Simulation Video Game, Virtual Reality Community +17
Effectiveness of Virtual Reality Using Wii Gaming Technology in Stroke Rehabilitation
Gustavo Saposnik, Robert Teasell, Muhammad Mamdani et al. · Stroke · 2010 · 705 citations · Full text