CALICO Journal · 2017 · 41 citations · 23 references
Language StudiesEducational TechnologySecond Language StudiesLanguage DevelopmentSecond Language EducationSecond Language LearningAdaptive Language Learning SystemsAdaptive LearningGame-based LearningLanguage LearningOnline Language LearningSecond Language AcquisitionAdaptive GamesAdaptive System ArchitectureAdaptive SystemsAffinity SpacesDigital Game-based LearningGameplay ExperienceLearner Language ProficiencyPlay-based Language Development
Massively multiplayer online role-playing games like World of Warcraft are ideally suited to encourage and facilitate second language development (SLD) in the extramural setting, but to what extent do the language learners’ actual trajectories of gameplay contribute to SLD? With the current propensity to focus research in digital game-based language learning on vernacular games, or commercially-available games that are designed with entertainment in mind, it is vital to focus on the extramural setting in which these games are designed to be played, while still being subject to rigorous and empirical analysis. This paper examines the extramural gameplay and language learning trajectories of four university German language learners as they play World of Warcraft with native German speakers. Positioning learners’ experiences within a complex adaptive systems framework (Larsen-Freeman & Cameron, 2008;
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Situated Learning: Legitimate Peripheral Participation.
Maurice Bloch, Jean Lave, Étienne Wenger · Man · 1994 · 39.8K citations
Language Is a Complex Adaptive System: Position Paper
Clay Beckner, Richard A. Blythe, Joan Bybee et al. · Language Learning · 2009 · 1.1K citations
Affordances for second language learning in <i>World of Warcraft</i>
Paul Rama, Rebecca W. Black, Elizabeth van Es et al. · ReCALL · 2012 · 225 citations
Language Studies, Educational Technology, Second Language Studies +16