Publication | Closed Access
Alternate Reality Games as an Informal Learning Tool for Generating STEM Engagement among Underrepresented Youth: a Qualitative Evaluation of the Source
49
Citations
33
References
2017
Year
Stem EducationAlternate Reality GamesGamificationSecondary EducationInclusive EducationEducationStudent EngagementUnderrepresented YouthEducational GameStem EngagementInformal Learning
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