PubMed · 2007 · 118 citations · 13 references
EducationInstructionTeachingInstructional DesignPedagogyProblem-based LearningEducational Game DesignGame-based LearningProblem-based Learning DesignSerious GamesSimulation-based LearningVideo Game StudiesCritical Thinking InstructionDigital Game-based LearningGame Design For LearningGamified LearningInstructional GamesNursing BehaviorProblem-based Learning GamesScenarios
Gaming is an innovative teaching strategy that research has shown to be effective for improving nursing student learning outcomes. Specifically, gaming enhances retention of knowledge, promotes problem-based learning, and motivates nursing students to become more engaged in their learning. The literature also indicates that the use of gaming during nursing education promotes active learning, encourages critical thinking, makes learning more exciting, and can replicate real-life scenarios. However, empirical support for these advantages is lacking. This manuscript discusses the literature related to gaming, describes its use as a teaching strategy, and addresses implications for nursing education.
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L B Trice · Journal of Nursing Education · 1994 · 72 citations
Gaming: A Teaching Strategy for Adult Learners
Donna J Lewis, Susan J Saydak, Irene P Mierzwa et al. · The Journal of Continuing Education in Nursing · 1989 · 52 citations
Education, Instruction, Teaching +9