2007 · 12 citations · 13 references
EducationEducational TechnologyMathematics EducationInstructional DesignMathematics InstructionPlay-based LearningEducational Game DesignGame PlayingGame-based LearningDigital Game-based LearningFlow In Educational GamesGame Design For LearningGame Rules DesignGame-based Mathematics LearningInstructional Games
Some researches suggest that well-designed computer games can facilitate children's learning and motivation on mathematics (Klawe, 1998 and Randel et al., 1992). To sustain the fun in playing a learning game, according to the concept of "flow", students need a series of challenges to match their developing skills. This paper addresses two design questions: 1) How to transform a popular game into an educational game? 2) How to design multi-level challenges to sustain fun for practicing arithmetic in that game? In this paper, the game rules of Bingo are modified to design a competitive computer game, called EduBingo, for practicing arithmetic in a classroom. Based on our previous works and surveys of several digital games, four dimensions of challenges are identified for devising such educational games. A trail test was conducted to preliminarily evaluate the game's effects on learning, and, in particular, the influences of different dimensions of challenges on practice.
13
Flow: the psychology of optimal experience
Choice Reviews Online · 1990 · 12.7K citations
Toward a Theory of Intrinsically Motivating Instruction*
Thomas W. Malone · Cognitive Science · 1981 · 2K citations
No Contest: The Case against Competition
J. Scott Armstrong, Alfie Kohn · Journal of Marketing · 1988 · 1.1K citations