EduBingo: Design of Multi-level Challenges of a Digital Classroom Game

Hercy N.H. Cheng, Yi-Chan Deng, Sung-Bin Chang, Tak-Wai Chan

2007 · 12 citations · 13 references

Concepts

Abstract

Some researches suggest that well-designed computer games can facilitate children's learning and motivation on mathematics (Klawe, 1998 and Randel et al., 1992). To sustain the fun in playing a learning game, according to the concept of "flow", students need a series of challenges to match their developing skills. This paper addresses two design questions: 1) How to transform a popular game into an educational game? 2) How to design multi-level challenges to sustain fun for practicing arithmetic in that game? In this paper, the game rules of Bingo are modified to design a competitive computer game, called EduBingo, for practicing arithmetic in a classroom. Based on our previous works and surveys of several digital games, four dimensions of challenges are identified for devising such educational games. A trail test was conducted to preliminarily evaluate the game's effects on learning, and, in particular, the influences of different dimensions of challenges on practice.

References

13