TUGraz OPEN Library (Graz University of Technology) · 2020 · 97 citations · 6 references
EducationEducational TechnologyInstructionInstructional DesignLifelong LearningPedagogyCollaborative Learning EnvironmentsEducational Game DesignGame PlayingGame-based LearningParticipatory LearningSocial LearningDigital Game-based LearningInstructional GamesLearning OpportunitiesSocial ContextSocial Interaction SkillsSocial-emotional SkillsTrainingUse Cases
How to design effective learning opportunities? Why is learning by experience often more efficient than learning by studying? How to provide the learning experiences needed to respond to current challenges? Using computer games and games in general for educational purposes offers a variety of knowledge presentations and creates opportunities to apply the knowledge within a virtual world, thus supporting and facilitating learning processes. An innovative educational paradigm such as game-based learning, which is considered suitable for the given purpose, is described in this article. The connection of the collaborative social context of education with game-based learning is discussed in the first part of the paper. The second part of the paper introduces the game concept of UniGame: Social Skills and Knowledge Training. Game ideas along the educational background of the UniGame game concept are outlined. UniGame scenarios presented and possible use cases should stimulate users to apply game-based learning approach in the future for their classes.
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Beatrix Cobb, Mary G. Patterson · AJN American Journal of Nursing · 1957 · 455 citations
The educational effectiveness of interactive games
Daniel Druckman · 1995 · 61 citations
Judith Walker de Félix, Richard T. Johnson · Computers in the Schools · 1993 · 46 citations