2004 · 84 citations · 26 references
EngineeringComputational EngineeringMechanical EngineeringComputational GeometryComputational MechanicsComputational PhysicsCollision DetectionContact AnalysisContact DynamicsContact MechanicsGeometry ProcessingImpact DynamicsCollision ModelingCollision ReductionCollision ResponseDeformable ModelsDiscretizationPenetration DepthPenetration Depth ComputationSurface Features
Penalty approaches can be used to efficiently resolve collisions of dynamically simulated rigid and deformable objects. These methods compute penalty forces based on the penetration depth of intersecting objects and there exist many algorithms for estimating the exact penetration depth. However, in discrete-time simulations, this information can cause non-plausible collision responses in case of large penetrations or due to the object discretization. In this paper, we present a method to compute consistent n-body penetration depth information in order to reduce collision response artifacts inherent to existing penetration depth approaches. The method considers a set of close surface features to avoid discontinuous penetration depths. Further, a propagation scheme is applied in case of large penetrations to avoid non-plausible, inconsistent penetration depth information. 1
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Demetri Terzopoulos, John Platt, Alan H. Barr et al. · 1987 · 1.7K citations
A Fast Voxel Traversal Algorithm for Ray Tracing
John Amanatides, Andrew Woo · 1987 · 670 citations · Full text
Fast contact force computation for nonpenetrating rigid bodies
David Baraff · 1994 · 539 citations · Full text