2008 · 180 citations · 16 references
EducationEducational PsychologyEducational TechnologyInstructional DesignPedagogyUser Experience DesignAdaptive LearningEducational Game DesignGame-based LearningImmersive Learning EnvironmentsMotivation In LearningPersonalized LearningAdaptive Educational GamesAdaptive Educational SystemsAdaptive GamesAdaptive Learning EnvironmentsAdaptive Learning TechnologiesGame Design For LearningPersonalized Learning GamesReusable Software Architecture
Educational games have the potential to provide intrinsically motivating learning experiences that immerse and engage the learner. However, the much heralded benefits of educational games seldom consider the one-size-fits-all approach to education they typically embody. The benefit provided by adaptive educational games is that of a motivating environment reinforced with a personalized learning experience. However, adapting a game to enhance its educational benefit endangers its intrinsic motivation and flow. This paper proposes a novel approach for non-invasively adapting a game to enable a personalized learning experience. This is achieved using an innovative, generic and reusable architecture, without mitigating the motivational features of gaming. An implementation of this approach in the form of the ALIGN (Adaptive Learning In Games through Noninvasion) system is detailed and the results of an authentic evaluation are discussed.
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Flow: the psychology of optimal experience
Choice Reviews Online · 1990 · 12.7K citations
Flow: The Psychology of Optimal Experience
Richard Buchanan, Mihály Csíkszentmihályi · Design Issues · 1991 · 9.5K citations
Marc Prensky · Computers in entertainment · 2003 · 3.1K citations
Education, Educational Psychology, Educational Technology +13
Peter Brusilovsky · User Modeling and User-Adapted Interaction · 2001 · 2K citations · Full text