Publication | Closed Access
Creating Effective Learning Environments and Learning Organizations through Gaming Simulation Design
239
Citations
4
References
2003
Year
Video Game DevelopmentGaming Simulation DesignInteractive LearningVirtual ClassroomEducational GameDesignSustainable DevelopmentEducationDesign ThinkingSimulation Video GameEffective Learning EnvironmentsLearning EnvironmentLearning In GamesSimulation GamesGame DesignLearning DesignLearning Organizations
Creating effective learning environments plays an important role in supporting organizational learning, changing individual and social interpretation patterns of reality, developing knowledge and competencies, and changing the sociotechnical systems of organizations. This article describes gaming simulation and the design of simulation games as a design-in-the-small approach that has always been a powerful method and is instrumental in modeling and changing social systems while aiming at their sustainable development. Gaming simulation as an interactive-learning environment propels the principles of problem-oriented learning into action and enhances a shift of existing organizational cultures and structures and in this way contributes to the design-in-the-large processes of organizations. The training program for systems competence through gaming simulation demonstrates that interactive design of simulation games supports change processes in the educational organizations.
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