Gaming in the Classroom

Jessica A. Stansbury, Geoffrey D. Munro

Teaching of Psychology · 2013 · 18 citations · 20 references

Concepts

Abstract

This study tested the effectiveness of video game use for instruction of factorial designs in a research methods course. Students designed and conducted a mini study, playing Dance, Dance, Revolution, using video game scores as the dependent variable. A mixed-design analysis of variance revealed a significantly greater increase from pretest to posttest in content knowledge in the Wii activity condition compared to lecture-only and no-content control conditions. Implementing this nontraditional teaching method engaged students and increased knowledge of factorial designs in a research method course.

References

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