Procedia - Social and Behavioral Sciences · 2009 · 132 citations · 6 references
EducationEducational TechnologyTeachingLanguage EducationLanguage PedagogyPedagogyEngagement In Online LearningGame-based LearningOnline Language LearningOnline LearningPhenomenology Of LanguageVirtual Learning EnvironmentsDigital Game-based LearningEnglish Language LearnersGame PlayPlay-based Learning EnvironmentsQualitative Research WritingSemi-structured InterviewsYoung Learners
Online computer games show potential not just for engaging and entertaining users, but also in promoting learning. Especially in Turkey children spend long hours playing computer games, which are mostly in English, in internet cafés. This qualitative research based on phenomenological theoretical framework investigates young learners’ experiences of language learning while playing computer games in internet cafes. The data was collected through observations and semi-structured interviews and analyzed through phenomenological data analysis steps. Implications put light into integrating computer games to ELT curriculum.
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Understanding Media: The Extensions of Man
Stuart Levine, Marshall McLuhan · American Quarterly · 1964 · 12.4K citations
Marc Prensky · Computers in entertainment · 2003 · 3.1K citations
Education, Educational Psychology, Educational Technology +13
The Social Shaping of Technology
Paul K. Hoch, D. N. Mackenzie, Judy Wajcman · Technology and Culture · 1987 · 1K citations · Full text
Social Sciences, History, Sociology +16