Publication | Closed Access
A competitive strategy for learning a polygon
29
Citations
9
References
1997
Year
Artificial IntelligenceEngineeringField RoboticsEducationMobile RobotTrajectory PlanningRobot LearningComputational GeometryLearning ProblemPath PlanningVision RoboticsLearning AnalyticsComputer ScienceAutonomous NavigationUnknown Simple PolygonCompetitive StrategyRoute PlanningLearning TheoryAdaptive LearningRobotics
We provide a competitive strategy for a mobile robot with vision, that has to explore an unknown simple polygon starting from and returning to a given point on the boundary. Our strategy creates a tour that does not exceed in length 133 times the length of the optimal watchman route. This paper is the first to describe a complete strategy and to give a proof for such a constant competitive factor.
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