Education for Health · 2006 · 26 citations · 9 references
EducationInstructionTeachingFormative AssessmentPedagogyPlay-based LearningEducational Game DesignGame-based LearningSerious GamesTeaching Games For UnderstandingViral HepatitisActive Learning DesignAssessment In Educational GamesDigital Game-based LearningGame Design For LearningGame-based Science LearningInstructional GamesScience Learning GamesViral Hepatitis Assessment
OBJECTIVES: Our teaching experience has shown that dealing with the immunological aspects of viral hepatitis poses several difficulties. Therefore, we developed a game to verify whether or not this active-learning exercise could enhance students' learning and arouse their interest in subjects that are basically complex. METHODS: Fifteen cards with clinical cases of hepatitis A, B, C, D, and E, and 50 explanatory cards with the description of epidemiological, clinical, and immunological aspects of the hepatitis mentioned above. The objective of the game was to match the explanatory cards with the respective clinical case. Pre- and post-tests were used to assess students' grade improvement. FINDINGS: One-hundred-and-forty students participated in the activity. The overall response of the students to the game was very positive: 129 (92.1%) found the game encouraged clinical thinking, and 105 (75%) regarded the game as an important way of consolidating learning. The students' grades significantly improved (p < 0.05). CONCLUSION: Games allow understanding the subject matter through global knowledge. They also foster the student-professor relationship, simplifying the solution to the questions that may arise from a more comprehensive study.
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Anna S. Lok, Brian J. McMahon · Hepatology · 2007 · 3.1K citations · Full text
Paul R. Ogershok, Scott Cottrell · Medical Teacher · 2004 · 60 citations