Educational Psychology Review · 2009 · 420 citations · 111 references
EducationEducational PsychologyInstructionCognitive PsychologyInstructional DesignVisual AttentionAnimationAttentional SelectionInstructional GraphicsMultimedia Instructional ContentMultimedia LearningSelective AttentionAnimation DesignAttention GuidanceAttentional GuidanceInstructional PracticeLearning With AnimationMultimedia Learning DesignMultimedia Learning EnvironmentsVisual Attention Guidance
The paper investigates whether cueing strategies effective in text and static visualizations transfer to instructional animations and proposes guidelines for future research. Based on Mayer’s multimedia learning theory, the authors develop a framework classifying cueing into selection, organization, and integration functions, and use it to analyze cueing studies in animations. The study finds that attentional cues aid information selection and can improve learning, but organizational and relational cues require further refinement, and recommends designing animation‑specific cues rather than borrowing from static media.
This paper examines the transferability of successful cueing approaches from text and static visualization research to animations. Theories of visual attention and learning as well as empirical evidence for the instructional effectiveness of attention cueing are reviewed and, based on Mayer's theory of multimedia learning, a framework was developed for classifying three functions for cueing: (1) selection—cues guide attention to specific locations, (2) organization—cues emphasize structure, and (3) integration—cues explicate relations between and within elements. The framework was used to structure the discussion of studies on cueing in animations. It is concluded that attentional cues may facilitate the selection of information in animations and sometimes improve learning, whereas organizational and relational cueing requires more consideration on how to enhance understanding. Consequently, it is suggested to develop cues that work in animations rather than borrowing effective cues from static representations. Guidelines for future research on attention cueing in animations are presented.
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