British Journal of Educational Technology · 2007 · 96 citations · 31 references
EducationEducational TechnologyTeachingInstructional DesignPedagogyStudent EngagementBlended LearningEducational Game DesignGame-based LearningOnline LearningVideo Game StudiesVideo-based InstructionDigital Game-based LearningEthnographic Research DesignObservational Data CollectionPlay-based Learning EnvironmentsReflexive Field NotesTeacher Integration Of GamesVideo-based Learning Engagement
Abstract The research design for this study focuses on examining the core issues and challenges when video games are used in the classroom. For this purpose three naturalistic contexts in Turkey were examined in which educational video games were used as the basis for teaching units on world continents and countries, first aid, and basic computer hardware and peripherals, in primary, secondary and higher education contexts respectively. Methods employed in the data collection include observing lessons, taking field notes, interviewing students and teachers, saving online discourse data, and collecting student artifacts and reflections. Findings identified issues related to (1) the design of the video game environment, (2) school infrastructure, (3) the nature of learning, the role of the teacher and classroom culture, and (4) engagement.
31
Case study research: design and methods
Simon Phelan · Evaluation & Research in Education · 2011 · 21.9K citations
The Art of Case Study Research
Karen E. Johnson, Robert E. Stake · Modern Language Journal · 1996 · 15.9K citations
John Dewey · The Educational Forum · 1986 · 13.4K citations · Full text
The art of case study research
Reijo Savolainen · Library & Information Science Research · 1996 · 8.3K citations
Arthur Katuna, John Dewey, Franz Schneider et al. · American Sociological Review · 1938 · 7K citations