International Journal of Emerging Technologies in Learning (iJET) · 2014 · 18 citations · 8 references
EducationEducational TechnologyTeachingComputer-assisted InstructionInteractive MediaPlay-based LearningEducational Game DesignGame-based LearningImmersive Learning EnvironmentsInteractive Learning EnvironmentsLearning ActivitiesMotion CaptureDigital Game-based LearningGame Design For LearningHuman InteractionsInstructional GamesLearning Environment DesignMotion Capture For GamesMotion SensingMotion-based Interaction
The learning environment based on the KINECT Motion Sensing technology is able to fully mobilize the learners' multi-sensory organs, closely combine study with sports and enhance human-computer interactions, which can be conducive to the learners' health, greatly increase the relishes of learning and promote effective learning in the game, and finally compensate for the shortage of human-computer interactions in the traditional mouse and keyboard mode. The article elaborates on the KINECT Motion Sensing Technology and its educational applications status by analyzing its effective supports for game-oriented studying environment, based on which the article establishes a game-oriented learning environment. Eventually the article reveals an applicable case of game-oriented teaching and learning as a reference for related researches.
8
Situated Cognition and the Culture of Learning
John Seely Brown, Allan Collins, Paul Duguid · Educational Researcher · 1989 · 13K citations · Full text
Marc Prensky · Computers in entertainment · 2003 · 3.1K citations
Education, Educational Psychology, Educational Technology +13
American sign language recognition with the kinect
Zahoor Zafrulla, Helene Brashear, Thad Starner et al. · 2011 · 373 citations