Publication | Open Access
The Application of KINECT Motion Sensing Technology in Game-Oriented Study
18
Citations
8
References
2014
Year
Game-oriented StudyEngineering3D Pose EstimationField RoboticsWearable TechnologyEducationAnalogue GamesLearning In GamesInteractive LearningKinesiologyMotion CaptureVirtual RealityGame-oriented Teaching3D User InteractionKinematicsEducational GameGame DesignMachine VisionDanceGame-oriented Studying EnvironmentGesture RecognitionEye TrackingGame-oriented Learning EnvironmentExtended RealityHuman-computer InteractionArtsRoboticsDigital LearningMotion Analysis
The learning environment based on the KINECT Motion Sensing technology is able to fully mobilize the learners' multi-sensory organs, closely combine study with sports and enhance human-computer interactions, which can be conducive to the learners' health, greatly increase the relishes of learning and promote effective learning in the game, and finally compensate for the shortage of human-computer interactions in the traditional mouse and keyboard mode. The article elaborates on the KINECT Motion Sensing Technology and its educational applications status by analyzing its effective supports for game-oriented studying environment, based on which the article establishes a game-oriented learning environment. Eventually the article reveals an applicable case of game-oriented teaching and learning as a reference for related researches.
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