ArchitectureVisualizationComputer GraphicsReal-time RenderingRendering3D RenderingPhysically Based RenderingRay TracingShadow RenderingReal-time Shadow RenderingShadow Map FilteringShadow MappingSurface Scattering
Shadow maps are a very efficient means to add shadows to arbitrary scenes. In this paper, we introduce Translucent Shadow Maps, an extension to shadow maps which allows very efficient rendering of sub-surface scattering. Translucent Shadow Maps contain depth and incident light information. Sub-surface scattering is computed on-the-fly during rendering by filtering the shadow map neighborhood. This filtering is done efficiently using a hierarchical approach. We describe optimizations for an implementation of Translucent Shadow Maps on contemporary graphics hardware, that can render complex translucent objects with varying light and material properties in real-time.
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Casting curved shadows on curved surfaces
Lance R. Williams · 1978 · 830 citations
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Rendering antialiased shadows with depth maps
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