Shadow Mapping
Shadow Mapping is a rendering technique in computer graphics that determines the visibility of surfaces with respect to light sources by comparing depth values stored in a depth map, thereby enabling the generation of shadows through depth-based occlusion tests.
162
Publications
8.7K
Citations
417
Authors
176
Institutions
Publications per year
2017–2026
29
Parents
162
Interactive Order-Independent Transparency
Cass Everitt · 2001 · 391 citations
Fast shadows and lighting effects using texture mapping
Mark Segal, Carl Phillip Korobkin, Rolf van Widenfelt et al. · 1992 · 347 citations
The Soft Shadow Occlusion Camera
Qi Mo, Voicu Popescu, Chris Wyman · 2007 · 339 citations
Tom Lokovic, Eric Veach · 2000 · 283 citations · Full text
1–5 of 162
417
Friedrich-Alexander-Universität Erlangen-Nürnberg, Germany
7 publications · 678 citations
7
h-index
5
h-index
5
h-index
University of North Carolina at Chapel Hill, United States
5 publications · 161 citations
5
h-index
5
h-index
1–5 of 417
176
Nvidia (United Kingdom)
Reading, United Kingdom
9 h-index
10 publications
677 citations

Zhejiang University
Hangzhou, China
7 h-index
18 publications
363 citations
Institut national de recherche en sciences et technologies du numérique
Le Chesnay-Rocquencourt, France
6 h-index
12 publications
963 citations
Friedrich-Alexander-Universität Erlangen-Nürnberg
Erlangen, Germany
5 h-index
10 publications
738 citations
University of Utah
Salt Lake City, United States
5 h-index
8 publications
274 citations

TU Wien
Vienna, Austria
5 h-index
12 publications
647 citations
University of North Carolina at Chapel Hill
Chapel Hill, United States
5 h-index
19 publications
619 citations
Stanford University
Stanford, United States
4 h-index
8 publications
655 citations
1–8 of 176
18 publications · 586 citations
15
h-index
TOG · 8 publications · 588 citations
8
h-index
7 publications · 434 citations
7
h-index
JGT · 5 publications · 109 citations
5
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4 publications · 415 citations
4
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1–5