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An Inexpensive BRDF Model for Physically‐based Rendering
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1994
Year
Realistic RenderingEngineeringReciprocity RuleComputer-aided DesignNew Brdf ModelComputational IlluminationIllumination ModelingSurface ReflectanceOptical PropertiesReflectionOptical System DesignLight ReflectionComputational ImagingInexpensive Brdf ModelOptical SystemsReflectanceReal-time Computer GraphicReflectance ModelingPhysicsExpressive RenderingNatural SciencesApplied PhysicsWater Surface ReflectanceAppearance Modeling
Abstract: A new BRDF model is presented which can be viewed as an kind of intermediary model between empirism and theory. Main results of physics are observed (energy conservation, reciprocity rule, microfacet theory) and numerous phenomena involved in light reflection are accounted for, in a physically plausible way (incoherent and coherent reflection, spectrum modifications, anisotropy, self‐shadowing, multiple surface and subsurface reflection, differences between homogeneous and heterogeneous materials). The model has been especially intended for computer graphics applications and therefore includes two main features: simplicity (a small number of intuitively understandable parameters controls the model) and efficiency (the formulation provides adequation to Monte‐Carlo rendering techniques and/or hardware implementations).