Computer Graphics Rendering
Computer Graphics Rendering is the computational process within computer graphics that generates two-dimensional images from geometric representations of three-dimensional scenes through the simulation of light transport and surface interactions, specifically formalized in the context of dimetric projection as the algorithmic transformation of spatial data into a two-dimensional visual representation with fixed scaling along two axes.
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2.7K
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801
Institutions
Publications per year
2017–2026
172
Parents
1.4K
Matplotlib: A 2D Graphics Environment
John D. Hunter · Computing in Science & Engineering · 2007 · 39.6K citations
Computer graphics: principles and practice
Choice Reviews Online · 2013 · 4.7K citations
Marc Levoy, Pat Hanrahan · 1996 · 3.7K citations · Full text
A volumetric method for building complex models from range images
Brian Curless, Marc Levoy · 1996 · 3.1K citations
Hugues Hoppe · 1996 · 2.8K citations · Full text
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Stanford University
Stanford, United States
37 h-index
101 publications
33.5K citations

Cornell University
Ithaca, United States
28 h-index
97 publications
15.4K citations
University of North Carolina at Chapel Hill
Chapel Hill, United States
23 h-index
65 publications
16.5K citations
Microsoft (United States)
Redmond, United States
21 h-index
44 publications
7.8K citations
University of Utah
Salt Lake City, United States
18 h-index
42 publications
45.4K citations
University of Washington
Seattle, United States
17 h-index
33 publications
9.8K citations
The University of Tokyo
Tokyo, Japan
17 h-index
43 publications
2.2K citations
Institut national de recherche en sciences et technologies du numérique
Le Chesnay-Rocquencourt, France
15 h-index
38 publications
2.6K citations
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TOG · 81 publications · 9.2K citations
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86 publications · 4.5K citations
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78 publications · 3.4K citations
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41 publications · 5.5K citations
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TVCG · 38 publications · 1.3K citations
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