Computer Graphics Rendering

Computer Graphics Rendering is the computational process within computer graphics that generates two-dimensional images from geometric representations of three-dimensional scenes through the simulation of light transport and surface interactions, specifically formalized in the context of dimetric projection as the algorithmic transformation of spatial data into a two-dimensional visual representation with fixed scaling along two axes.

1.4K

Publications

198.6K

Citations

2.7K

Authors

801

Institutions

Publications per year

2017–2026

172

Authors

2.7K

  1. RR
    Ravi Ramamoorthi

    University of California, Berkeley, United States

    18 publications · 1K citations

    16

    h-index

  2. DP
    Donald P. Greenberg

    Cornell University, United States

    15 publications · 3.1K citations

    14

    h-index

  3. TN
    Tomoyuki Nishita

    The University of Tokyo, Japan

    18 publications · 690 citations

    14

    h-index

  4. YD
    Yoshinori Dobashi

    Hokkaido University, Japan

    15 publications · 651 citations

    13

    h-index

  5. PH
    Pat Hanrahan

    Stanford University, United States

    14 publications · 5.6K citations

    13

    h-index

1–5 of 2.7K

Venues

  1. ACM Transactions on Graphics

    TOG · 81 publications · 9.2K citations

    47

    h-index

  2. Computer Graphics Forum

    86 publications · 4.5K citations

    36

    h-index

  3. IEEE Computer Graphics and Applications

    78 publications · 3.4K citations

    31

    h-index

  4. ACM SIGGRAPH Computer Graphics

    41 publications · 5.5K citations

    27

    h-index

  5. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 38 publications · 1.3K citations

    24

    h-index

1–5