1987 · 415 citations · 21 references
ArchitectureComputer ScienceComputer GraphicsComputer VisionRendering3D RenderingImage SynthesisPhysically Based RenderingShading ModelsShadow RenderingSurface ShadingAliasingAliasing ErrorFilteringPercentage-closer FilteringPercentage-closer Soft ShadowsShadow Aliasing ReductionSoft Shadow RenderingSpatial Aliasing
We present a solution to the aliasing problem for shadow algorithms that use depth maps. The solution is based on a new filtering technique called percentage closer filtering. In addition to antialiasing, the improved algorithm provides soft shadow boundaries that resemble penumbrae. We describe the new algorithm in detail, demonstrate the effects of its parameters, and analyze its performance.
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An improved illumination model for shaded display
Turner Whitted · Communications of the ACM · 1980 · 1.8K citations · Full text
Summed-area tables for texture mapping
Franklin C. Crow · 1984 · 1.1K citations
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Simulation of wrinkled surfaces
J.F. Blinn · 1978 · 711 citations