Shader Programming
Shader Programming is a subfield of computer graphics programming in which specialized programs, called shaders, are written to execute on the graphics processing unit (GPU) and thereby control the programmable stages of the rendering pipeline, specifying per-vertex, per-fragment, or compute operations that determine the real-time visual appearance and behavior of rendered imagery.
72
Publications
2.7K
Citations
192
Authors
73
Institutions
Publications per year
2017–2026
9
72
A language for shading and lighting calculations
Pat Hanrahan, Jim Lawson · 1990 · 178 citations
Real‐Time Concurrent Linked List Construction on the GPU
Jason Yang, Justin Hensley, Holger Grün et al. · Computer Graphics Forum · 2010 · 148 citations
Michael McCool, Stefanus Du Toit, Tiberiu S. Popa et al. · ACM Transactions on Graphics · 2004 · 126 citations
Computing, Computer Science, Algebra +16
1–5 of 72
192
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Friedrich-Alexander-Universität Erlangen-Nürnberg, Germany
3 publications · 54 citations
3
h-index
3
h-index
1–5 of 192
73

University of Waterloo
Waterloo, Canada
6 h-index
16 publications
1K citations
Carnegie Mellon University
Pittsburgh, United States
4 h-index
9 publications
240 citations
Stanford University
Stanford, United States
3 h-index
3 publications
54 citations

Imperial College London
London, United Kingdom
3 h-index
9 publications
601 citations
University of Stuttgart
Stuttgart, Germany
2 h-index
6 publications
129 citations
University of North Carolina at Chapel Hill
Chapel Hill, United States
2 h-index
7 publications
195 citations
Princeton University
Princeton, United States
2 h-index
2 publications
254 citations
University of California, Santa Cruz
Santa Cruz, United States
2 h-index
4 publications
64 citations
1–8 of 73
TOG · 8 publications · 275 citations
8
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4 publications · 312 citations
4
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3 publications · 218 citations
3
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Conference · 2 publications · 268 citations
2
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2 publications · 94 citations
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