Publication | Closed Access
The ray engine
169
Citations
42
References
2002
Year
Realistic RenderingEngineeringRay EngineComputer Graphic TechniqueMass ProductionComputer-aided DesignRay-triangle IntersectionParallel ComputingInteractive Computer GraphicComputational GeometryReal-time Computer GraphicGeometric ModelingRocket EngineComputer EngineeringComputer ScienceSynchrotron RadiationVolume RenderingRay TracingNatural Sciences
Assisted by recent advances in programmable graphics hardware, fast rasterization-based techniques have made significant progress in photorealistic rendering, but still only render a subset of the effects possible with ray tracing. We are closing this gap with the implementation of ray-triangle intersection as a pixel shader on existing hardware. This GPU ray-intersection implementation reconfigures the geometry engine into a ray engine that efficiently intersects caches of rays for a wide variety of host-based rendering tasks, including ray tracing, path tracing, form factor computation, photon mapping, subsurface scattering and general visibility processing.
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