Shader Languages

Shader Languages is a programming language variant specifically designed for implementing shader programs that control graphics rendering pipelines, distinguished by their low-level access to GPU processing units and specialization for real-time visual computation tasks.

43

Publications

2.2K

Citations

116

Authors

43

Institutions

Publications per year

2017–2026

5

Authors

116

  1. MM
    Michael McCool

    University of Waterloo, Canada

    4 publications · 256 citations

    4

    h-index

  2. AL
    Anselmo Lastra

    University of North Carolina at Chapel Hill, United States

    3 publications · 94 citations

    3

    h-index

  3. MJ
    Mark J. Kilgard

    Nvidia (United Kingdom), United Kingdom

    3 publications · 784 citations

    3

    h-index

  4. KF
    Kayvon Fatahalian

    Stanford University, United States

    3 publications · 52 citations

    3

    h-index

  5. YH
    Yong He

    Zhejiang University, China

    3 publications · 52 citations

    3

    h-index

1–5 of 116

Venues

  1. ACM Transactions on Graphics

    TOG · 6 publications · 395 citations

    6

    h-index

  2. Eurographics

    Repository · 2 publications · 37 citations

    2

    h-index

  3. ACM SIGGRAPH Computer Graphics

    2 publications · 94 citations

    2

    h-index

  4. 1

    h-index

  5. Medical Entomology and Zoology

    1 publications · 20 citations

    1

    h-index

1–5