Shader Compilation
Shader Compilation is a technical process in computer graphics that belongs to the class of program translation methods, specifically distinguished by its transformation of high-level shading language code into optimized, hardware-specific machine instructions executable on a graphics processing unit (GPU) for rendering graphics primitives.
21
Publications
1.7K
Citations
38
Authors
13
Institutions
Publications per year
2017–2026
5
Parents
21
Shade: a fast instruction-set simulator for execution profiling
Bob Cmelik, David Keppel · 1994 · 642 citations
David Tarditi, Sidd Puri, Jose Oglesby · 2006 · 297 citations
1–5 of 21
38
4
h-index
4
h-index
4
h-index
2
h-index
2
h-index
1–5 of 38
13
Microsoft Research (United Kingdom)
Cambridge, United Kingdom
4 h-index
12 publications
1K citations

Imperial College London
London, United Kingdom
3 h-index
10 publications
544 citations
University of Virginia
Charlottesville, United States
3 h-index
10 publications
536 citations
Adobe Systems (United States)
San Jose, United States
2 h-index
3 publications
44 citations

University of Waterloo
Waterloo, Canada
2 h-index
4 publications
313 citations
Microsystems (United Kingdom)
Warrington, United Kingdom
2 h-index
2 publications
756 citations
University of Washington
Seattle, United States
2 h-index
2 publications
756 citations
Friedrich-Alexander-Universität Erlangen-Nürnberg
Erlangen, Germany
1 h-index
3 publications
141 citations
1–8 of 13
TOG · 5 publications · 155 citations
5
h-index
Conference · 1 publications · 98 citations
1
h-index
Repository · 1 publications · 11 citations
1
h-index
1 publications · 10 citations
1
h-index
PER · 1 publications · 114 citations
1
h-index
1–5