Shader Compilation

Shader Compilation is a technical process in computer graphics that belongs to the class of program translation methods, specifically distinguished by its transformation of high-level shading language code into optimized, hardware-specific machine instructions executable on a graphics processing unit (GPU) for rendering graphics primitives.

21

Publications

1.7K

Citations

38

Authors

13

Institutions

Publications per year

2017–2026

5

Authors

38

  1. JO
    Jose Oglesby

    Microsoft Research (United Kingdom), United Kingdom

    4 publications · 349 citations

    4

    h-index

  2. DT
    David Tarditi

    Microsoft (United States), United States

    4 publications · 349 citations

    4

    h-index

  3. SP
    Sidd Puri

    Microsoft Research (United Kingdom), United Kingdom

    4 publications · 349 citations

    4

    h-index

  4. PS
    Philipp Slusallek

    Saarland University, Germany

    2 publications · 62 citations

    2

    h-index

  5. MM
    Michael McCool

    University of Waterloo, Canada

    2 publications · 117 citations

    2

    h-index

1–5 of 38

Venues

  1. ACM Transactions on Graphics

    TOG · 5 publications · 155 citations

    5

    h-index

  2. SIGGRAPH/EUROGRAPHICS Conference On Graphics Hardware

    Conference · 1 publications · 98 citations

    1

    h-index

  3. DROPS (Schloss Dagstuhl – Leibniz Center for Informatics)

    Repository · 1 publications · 11 citations

    1

    h-index

  4. Computer Graphics Forum

    1 publications · 10 citations

    1

    h-index

  5. ACM SIGMETRICS Performance Evaluation Review

    PER · 1 publications · 114 citations

    1

    h-index

1–5