Fragment Shaders
Fragment Shader is a type of graphics shader program in the rendering pipeline that computes the color and other attributes of a pixel by operating on individual fragments generated from rasterized primitives, distinguishing it from vertex or geometry shaders by its fine-grained, screen-space processing focused solely on output fragment properties.
49
Publications
2.1K
Citations
121
Authors
54
Institutions
Publications per year
2017–2026
1
Variants
Fragment Shader
Parents
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1–5 of 49
121
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54

Universidade Federal do Rio de Janeiro
Rio de Janeiro, Brazil
3 h-index
11 publications
215 citations

Lund University
Lund, Sweden
2 h-index
4 publications
70 citations

University of Waterloo
Waterloo, Canada
2 h-index
5 publications
370 citations
Human Media
Belmont, United States
2 h-index
8 publications
328 citations
Institut national de recherche en sciences et technologies du numérique
Le Chesnay-Rocquencourt, France
2 h-index
4 publications
212 citations
Stanford University
Stanford, United States
2 h-index
7 publications
264 citations

University of Macau
Macao, Macao
2 h-index
2 publications
88 citations
K Lab (United States)
Hillsborough, United States
2 h-index
8 publications
328 citations
1–8 of 54
4 publications · 164 citations
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TOG · 3 publications · 112 citations
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Repository · 3 publications · 50 citations
3
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3 publications · 102 citations
3
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Repository · 2 publications · 46 citations
2
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1–5