Fragment Shaders

Fragment Shader is a type of graphics shader program in the rendering pipeline that computes the color and other attributes of a pixel by operating on individual fragments generated from rasterized primitives, distinguishing it from vertex or geometry shaders by its fine-grained, screen-space processing focused solely on output fragment properties.

49

Publications

2.1K

Citations

121

Authors

54

Institutions

Publications per year

2017–2026

1

Variants

Fragment Shader

Authors

121

  1. RF
    Ricardo Farias

    Universidade Federal do Rio de Janeiro, Brazil

    3 publications · 60 citations

    3

    h-index

  2. RM
    Ricardo Marroquim

    Universidade Federal do Rio de Janeiro, Brazil

    3 publications · 60 citations

    3

    h-index

  3. AM
    André Maximo

    Universidade Federal do Rio de Janeiro, Brazil

    3 publications · 60 citations

    3

    h-index

  4. CS
    Christian Sigg

    ETH Zurich, Switzerland

    3 publications · 180 citations

    3

    h-index

  5. JP
    Joan-Manuel Parcerisa

    Universitat Politècnica de Catalunya, Spain

    2 publications · 87 citations

    2

    h-index

1–5 of 121

Venues

  1. Computer Graphics Forum

    4 publications · 164 citations

    4

    h-index

  2. ACM Transactions on Graphics

    TOG · 3 publications · 112 citations

    3

    h-index

  3. Eurographics

    Repository · 3 publications · 50 citations

    3

    h-index

  4. 3

    h-index

  5. Infoscience (Ecole Polytechnique Fédérale de Lausanne)

    Repository · 2 publications · 46 citations

    2

    h-index

1–5