Procedural Noise

Procedural Noise is a deterministic algorithmic function used in computer graphics to generate structured, pseudo-random variation in scalar or vector fields, distinguished by its reliance on mathematical formulas rather than stored data to produce coherent noise patterns for texturing and modeling within shader programming and procedural art.

24

Publications

991

Citations

63

Authors

46

Institutions

Publications per year

2017–2026

8

Authors

63

  1. SL
    Sylvain Lefèbvre

    Institut national de recherche en sciences et technologies du numérique, France

    7 publications · 503 citations

    7

    h-index

  2. AL
    Ares Lagae

    KU Leuven, Belgium

    6 publications · 478 citations

    6

    h-index

  3. GD
    George Drettakis

    Institut national de recherche en sciences et technologies du numérique, France

    5 publications · 454 citations

    5

    h-index

  4. MZ
    Matthias Zwicker

    University of Maryland, College Park, United States

    3 publications · 269 citations

    3

    h-index

  5. PD
    Philip Dutré

    KU Leuven, Belgium

    3 publications · 189 citations

    3

    h-index

1–5 of 63

Venues

  1. ACM Transactions on Graphics

    TOG · 6 publications · 320 citations

    6

    h-index

  2. Computer Graphics Forum

    3 publications · 273 citations

    3

    h-index

  3. IEEE Transactions on Visualization and Computer Graphics

    TVCG · 2 publications · 42 citations

    2

    h-index

  4. Lirias (KU Leuven)

    Repository · 1 publications · 42 citations

    1

    h-index

  5. European Journal of Applied Mathematics

    EJAM · 1 publications · 29 citations

    1

    h-index

1–5