2002 · 11 citations · 8 references
ComputingComputer ScienceVisualizationComputational GeometryComputer GraphicsRenderingCollision DetectionGeometry ProcessingHaptic VisualizationHapticsPoint Cloud ProcessingVirtual RealityForce-feedback InteractionHaptic ModelingHaptic RenderingHaptic RepresentationHaptic Representation Of 3D DataHaptic SimulationMesh Collision DetectionVirtual Reality Haptics
Haptic displays provide force feedback for a wide range of applications. During the haptic representation of virtual objects, one of the central tasks is to find out whether the user is inside the defined geometry and the calculation of the point on the surface to which the reaction force is directed. Our paper presents a new fast algorithm for collision detection for point-interaction devices. The design was adopted to the special situation during haptic rendering such as the possibility of exploiting coherence, the fact that high quality models are required, and the lesser number of polygons within the scene. Our hybrid algorithm uses a voxel-map and a polygon-mesh based method for collision detection and works almost independently of the complexity of the scene.
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S. Gottschalk, Ming C. Lin, Dinesh Manocha · 1996 · 2.1K citations
A constraint-based god-object method for haptic display
Craig Zilles, J. Kenneth Salisbury · 2002 · 814 citations
Feeling and seeing: issues in force display
Margaret Minsky, Oliver G. Steele, Frederick P. Brooks et al. · 1990 · 395 citations · Full text
Arts, Design, Audience Studies +4